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Two rooms before we reach the spiral of the castle, there is an airplane panel that we usually have to take in order to reach the door higher up. This game has a floating point precision-perfect trick. Teleporter Room Early (found by SolidifiedGaming and Really_Tall) Considering we don't have to return to the title screen 3 times, this saves a considerable amount of time, leading to US pulling ahead of Japanese! Also, I'd like to add that it has been incredibly weird to actually be able to read what everyone is saying in-game. Instead of creating a save file at Flurrie's house, there is an e-mail in the Excess Express that we can use to obtain Jump Storage. The other noticable difference is the faster method of setting up the Chapter 6 Super Jump. However, this timeloss is immediately cut in half when we factor in the US and PAL-exclusive Goomba Trio Skip (described below). We estimate we lose about a minute due to more text. As such, we lose a few frames every few text boxes, which can progressively add up over a (less than!) 2 hour game playthrough. Firstly, there is more English text than there is Japanese text. Now that we have dodged this barrier, we could start to time the region differences. This was the main cause of timeloss between the different regions of the game. The new TRE method works equally as fast on either version, as we no longer need to depend on the Japanese-exclusive Flurrie Superslide method. I'd first like to discuss the regional changes that occurred upon the discovery of Teleporter Room Early (described below).
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